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Well, had things gone according to plan, these "official" updates would be on the deviantArt group page. However, since that page (and the content that will be posted therein) is not yet ready to go live, such updates will need to remain here, I suppose.
Anyway, there are some big changes coming to the VG Exiles and I'm not sure how much I should elaborate here considering that the game plan is not yet finalized for the future of the series. I will say, however, that this has not been a wasted year. Not by a long shot. I know how it looks when months go by and there is little activity here. It looks like the project is stalled or slowed. "Maybe R1 and Rap are getting sidelined by life and finding it difficult to get to work..." "Maybe they're taking an Alvin-Earthworm-styled extended hiatus..."
Let me reassure you guys - shit is getting done and it is getting done damn near every night.
In fact, it is getting done to a degree that nothing like it has ever been done before. It is getting done such that I'm not entirely sure Flash can handle the sheer volume of content this project holds. I'll put it this way - the fight I have now is, at this unfinished point, far greater in content (and filesize) than any other completed fight I have ever done. There are visual and choreographic aspects that have never before been done in this medium and I would have thought them to be nigh-impossible a couple of years ago. One of my worries now is that we may be setting the bar so high that we won't be able to keep raising it in future installments. That sounds like bragging, but it's really not.
Anyway, as you all should be aware from my past updates, the series is getting a bit of a reboot and you should all be prepared for some dramatic changes to the established series canon. Some subtle, others massive. Some characters may be different from those who have already been shown. Some characters may be replaced entirely. Plot points change, FIGHTS change, history changes. Everything is getting upgraded. That is going to be ridiculously obvious when this current project drops, but we feel the need to make sure you guys know what is coming.
If this post sounds rambling and incoherent, it is because it is late and I still have a lot of work to do. Now, if you'll excuse me, I have to go and animate a fighter being slammed into the ground multiple times at high speed...