Age/Gender: 26, Male
Location: Kentucky, USA
Job: Pushing the envelope
I am nothing more than an average guy with ridiculous ambitions who is just stubborn enough to pursue them.
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Whistle Status: Garbage
Exp. Points: 6,960 / 7,510
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BBS Posts: 7 (0.01 per day)
Flash Reviews: 55
Music Reviews: 2
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All Flash Reviews
55 Reviews | 36 w/ Responses
I had to deduct a point for the ending, though. That works for network television because the time frame between episodes is measured in days. For a flash series that can be months or years between episodes, maybe not such a good idea...
Stylistically speaking, I just couldn't get into it. Not your fault, so no deductions there. It doesn't seem to invoke the same aura of intensity that most of your other videos do. For the characters you used, it seemed a bit to "happy", too "playful". I never really felt the sense of urgency or danger as I did with the first episode.
Again, that's all stylistic and subjective. Feel free to disregard my matters of opinion. It's one hell of a flash, it just didn't "click" with me personally.
(Oh, and thanks for the shout-out!)
9/10 5/5
R1665
Author's Response:
No happy theme for you then? I guess you are a brutal savage MK type of guy. Well it's all fair play. But those ninjas were hanging!
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The only issues that I have with it are stylistic, so feel free to disregard anything I say.
First of all, I think you may have overdone the photoshopping on that arena. It does not fit well with the characters. It's too "colorful", too "happy". Secondly, I couldn't help but think "why do they bleed rose petals?" when I looked at the hitsparks.
Still, for a short collab entry, it was very good.
R1665
Author's Response:
I totally agree with you. The background was way too happy, but this was a background that a guy made for me for something else, cause I really don't know how to use photoshop and make the backgrounds look good. Since i had a spare background I just though I'd used it.
The hitsparks, I know they are pretty weak. Their weren't supposed to be rose petals! lol! I just put a bunch of thing together very randomly and thats what I came up with.
I wish I could learn how to use photoshop to make everything look "pretty" or "flashy", but it took me all of last summer to learn how to animate by myself with the tutorials in the NG collection. I really don't have the time to go through all of that again!
Thanks for the review R1665!
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I must say that your choreography was innovative despite the occasional anime cliches. You know how to make a good fight.
However, I had to deduct a couple of points for construction. While that sound loop at the beginning is easily avoidable, it should never have been an issue in the first place. It's an easy fix and you should have taken care of it before submitting. That kind of detail matters. You want to appeal to as wide an audience as possible, even those who don't follow directions.
Also, when you have your action sequences separated by story, you should have some sort of chapter select feature. It would be a different case if you had one long action sequence, but waiting between them is tedious during later viewings when I am already familiar with the plot line.
Kudos on the text. You actually managed to have floating text that wasn't intrusive! Good job!
R1665
Author's Response:
thanks! and your right the beginning was a big problem! Im acually thinking about taking it out... knowing people wont listen to it lol
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You guys deserve it!
R1665
Author's Response:
Yay
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It was a little too Dragonball Z-ish for my tastes, but that is entirely subjective and bears no weight on your score.
The "floating text" needed some grammatical cleanup and was very intrusive when used during the fight.
Also, asking the question "should I continue" is basically just shamelessly fishing for compliments. There's really nothing wrong with that, just try not to be so obvious about it!
The question of whether or not you should continue should be up to you, not your viewers. Animate because you want to. Don't do it just to appease the masses. That road leads to mediocrity.
Need proof? Look at Hollywood.
R1665
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The reason why your animation on Newgrounds is slower than the original is because your background music track is an event sound. You should set it to stream. A streamed musical track forces the video to keep pace with the audio. Without a streamed musical track, you will always lose about 25% of your speed when the movie is played through a browser.
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As for the content of your movie, I love the speed of your choreography. There are still a few things that you need to learn about the Flash program itself, but you're pretty solid otherwise.
You mostly need to learn how to properly work with sound. Sound makes more of a difference than you realize. Learn how to properly use and compress it.
R1665
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That was the most hardcore laundry-folding I have ever seen.
10/10 for the bitch slaps. Good times!
R1665
Author's Response:
lol the laundry scene was the first scene i did thanks for the review
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The last couple of major hits really sold it for me! We so very rarely see that applied to Street Fighters. It's very refreshing!
Oh, and have you TRULY "watched them all"?
R1665
Author's Response:
there was only two or three pages of them of course i only did one search and that was for Street Fighter but i don't think i could have found much more
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You're off to a good start!
Let me give you a tip: You don't have to dedicate one specific layer to each fighter. I noticed that Ken's sprites held the top position during the whole movie, which makes it look awkward when Ryu lands blows "behind" Ken. Instead of dedicating one layer each to "Ken" and "Ryu", make generic layers such as "Top Fighter" and "Bottom Fighter". You can then swap which layers you put the characters in depending on which one you need to be on "top". Just make sure that you can keep up with it.
Although there are some exceptions, the attacker should generally be on top.
R1665
Author's Response:
Wow a review from u is just wow! I been working on Ep one and i noticed that too. You just made it sound easier for me to do tyvm! Ppl also said that the camera was a problem so i programmed a Virtual camera a few days ago to help with that. Thx for the tip and im dying to see Gambit fight. Making him evil was bad ass idea!
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That's all pretty much true.
Some of the biggest annoyances of the 2D generation couldn't really be helped, though. The reason that Mortal Kombat had so damn many pallet-swaped ninjas was because of memory limitations. That's pretty much all you can do when your fans clamor for more playable characters than you can realistically have.
And, yeah, plotlines used in those games did tend to be short and lacked detail. But, considering that half of the people bitch when there is too much plot and the other half bitches when there's not enough, it was more economical for the game developer to err on the side that would free up game space.
R1665
Author's Response:
Thanks for the comment. Yeah, I know why the plot had to be reduced, but they could have made it so much better. It's kind of fighting for the sake of fighting! I'm just poking fun at whoever it was that thought up such an unoriginal concept.
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