Age/Gender: 26, Male
Location: Kentucky, USA
Job: Pushing the envelope
I am nothing more than an average guy with ridiculous ambitions who is just stubborn enough to pursue them.
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Whistle Status: Normal
Exp. Points: 6,060 / 6,400
Exp. Rank #: 3,035
Voting Pow.: 6.56 votes
BBS Posts: 7 (0.01 per day)
Flash Reviews: 46
Music Reviews: 2
Trophies: 3
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All Flash Reviews
46 Reviews | 27 w/ Responses
I was fourteen when Mortal Kombat Annihilation came out. At the time, I thought it was the greatest movie ever.
Going back and watching it now? Kinda painful... Horrible plot, overabundance of unnecessary characters, and extremely unnecessary game tie-ins. (Animality, anyone?)
Oh well. At least it had a cool soundtrack and Sandra Hess fighting in mud!
R1665
Author's Response:
Heh, I can relate to that type of stuff. I used to thought some movies and shows were great, but nowdays I can only cheaply laugh at them either due to silly plot or dubbing.
Anyway, thanks for the review.
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That homage to the original gets an instant ten from me. I tip my hat to you, sir.
R1665
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"What the fuck is wrong with you people? They're dead! They're fuckin' dead!"
- Captain Rhodes (Day of the Dead 1985)
Author's Response:
Long live Rhodes
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Very impressive!
The speed and the music made for a very exciting short! I also like how you chose to use bone claw Wolverine. That added an element of realism that wouldn't have been present with adamantium claws.
I also LOVE the outcome.
I regret to hear that you will be leaving the sprite world. However, I do realize all too well the need to move on when there is no more joy in something. Best of luck, man!
R1665
Author's Response:
Damn, you actually reviewed me lol. Glad to see that you enjoyed it though, because from the score lots of others did not. It came out with a 3.63, went all the way down to a 3.02 and now it has a 3.26.
I KNOW I could of done better, but due to my lazy factor I never can bring out my full potential. I'm going to try to with my last submission though, I actually learned a couple of things while working on this.
Thx for reviewing me =)
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Out of 87.3 seconds, you had approximately seven seconds of actual fighting.
Now, I try not to let stylistic differences affect my reviews, but this goes beyond that. It is not a simple case of DBZ-inspired nonsense and move-milking. 92% of this movie was looping, charging, and slow-mo done to ridiculous levels. Now, I can understand that DBZ-style stuff is pretty much all you can do with Sonic sprites. That's what they were built for. But 92% redundancy? Good grief. At least have the good sense not to boast about the length. The real length was approximately seven seconds.
I give you a "3" because it was a somewhat okay seven seconds.
R1665
Author's Response:
kay
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I had to deduct a point for the ending, though. That works for network television because the time frame between episodes is measured in days. For a flash series that can be months or years between episodes, maybe not such a good idea...
Stylistically speaking, I just couldn't get into it. Not your fault, so no deductions there. It doesn't seem to invoke the same aura of intensity that most of your other videos do. For the characters you used, it seemed a bit to "happy", too "playful". I never really felt the sense of urgency or danger as I did with the first episode.
Again, that's all stylistic and subjective. Feel free to disregard my matters of opinion. It's one hell of a flash, it just didn't "click" with me personally.
(Oh, and thanks for the shout-out!)
9/10 5/5
R1665
Author's Response:
No happy theme for you then? I guess you are a brutal savage MK type of guy. Well it's all fair play. But those ninjas were hanging!
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The only issues that I have with it are stylistic, so feel free to disregard anything I say.
First of all, I think you may have overdone the photoshopping on that arena. It does not fit well with the characters. It's too "colorful", too "happy". Secondly, I couldn't help but think "why do they bleed rose petals?" when I looked at the hitsparks.
Still, for a short collab entry, it was very good.
R1665
Author's Response:
I totally agree with you. The background was way too happy, but this was a background that a guy made for me for something else, cause I really don't know how to use photoshop and make the backgrounds look good. Since i had a spare background I just though I'd used it.
The hitsparks, I know they are pretty weak. Their weren't supposed to be rose petals! lol! I just put a bunch of thing together very randomly and thats what I came up with.
I wish I could learn how to use photoshop to make everything look "pretty" or "flashy", but it took me all of last summer to learn how to animate by myself with the tutorials in the NG collection. I really don't have the time to go through all of that again!
Thanks for the review R1665!
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I must say that your choreography was innovative despite the occasional anime cliches. You know how to make a good fight.
However, I had to deduct a couple of points for construction. While that sound loop at the beginning is easily avoidable, it should never have been an issue in the first place. It's an easy fix and you should have taken care of it before submitting. That kind of detail matters. You want to appeal to as wide an audience as possible, even those who don't follow directions.
Also, when you have your action sequences separated by story, you should have some sort of chapter select feature. It would be a different case if you had one long action sequence, but waiting between them is tedious during later viewings when I am already familiar with the plot line.
Kudos on the text. You actually managed to have floating text that wasn't intrusive! Good job!
R1665
Author's Response:
thanks! and your right the beginning was a big problem! Im acually thinking about taking it out... knowing people wont listen to it lol
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You guys deserve it!
R1665
Author's Response:
Yay
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The last couple of major hits really sold it for me! We so very rarely see that applied to Street Fighters. It's very refreshing!
Oh, and have you TRULY "watched them all"?
R1665
Author's Response:
there was only two or three pages of them of course i only did one search and that was for Street Fighter but i don't think i could have found much more
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You're off to a good start!
Let me give you a tip: You don't have to dedicate one specific layer to each fighter. I noticed that Ken's sprites held the top position during the whole movie, which makes it look awkward when Ryu lands blows "behind" Ken. Instead of dedicating one layer each to "Ken" and "Ryu", make generic layers such as "Top Fighter" and "Bottom Fighter". You can then swap which layers you put the characters in depending on which one you need to be on "top". Just make sure that you can keep up with it.
Although there are some exceptions, the attacker should generally be on top.
R1665
Author's Response:
Wow a review from u is just wow! I been working on Ep one and i noticed that too. You just made it sound easier for me to do tyvm! Ppl also said that the camera was a problem so i programmed a Virtual camera a few days ago to help with that. Thx for the tip and im dying to see Gambit fight. Making him evil was bad ass idea!
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