This is a weird update situation. CE-Rap and I have stuff planned that requires some coordination to these updates, but with his recent complications (you can read about it HERE), I guess the best course of action is to simply start giving people some actual information on the stuff I have going on specifically.
That being VGE4, of course.
I'm about 40-50% finished with the fight already depending on just how long I want to stretch it. It used to be that four minutes worth of fight was more than sufficient, but it now seems inadequate at times considering the total length of the planned production.
It's a balancing act. For its length, the fight is the meatiest part of the production from a file size perspective. I might be able to make a six-minute epic rumble, but would that leave enough space for the rest of the story to be told? Tom Fulp was gracious and awesome enough to grant me the maximum-allowable upload limit, but the fact is that future episodes will be regularly tapping upon that ceiling. VGE3 only just barely made my new 40 mb limit, and that was only after making several deep cuts to the quality. There's only so much fat one can cut before they're shearing off meat.
That's why I can't ever do two full-length fights per episode and why I have to carefully weigh the impact of extending the fights I already have. It would not have been such an issue a few years ago when the story presentation was much simpler, but now Rap's side of the production is a juggernaut and I have to take that into account when doing mine.
...and let me tell ya, the stuff that man has planned for both 3.5 and 4 will make 3 look bare-bones by comparison.
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Enough about that stuff. Let's get to the aforementioned VGE4 content.
The battles of the VG Exiles have been fought in a few interesting venues. My fighters have seen the wastelands of Outworld, the holographic projections of the Danger Room, the inside of a Street Fighter Shadowlaw complex, and even the streets of New York.
Up until now, they had simply been venues and landscapes. Just scenery. Those fights could have gone down almost exactly the same in other arenas and other worlds. Aside from the nice graphics and the occasional stage transition, the arenas played little part in how the battles progressed.
Well, as of VGE4, this all changes.
What if the arena was more than simple set decoration? What if it could grow and change while the action was taking place? What if the arena itself was active, alive even? Pretty cool, huh? Well, what if that very same living, dynamic arena WANTED YOU DEAD?! Where do you run when the WHOLE WORLD around you wants to kill you and CONSUME YOUR SOUL?!
Imagine a venue where the stakes are higher than ever before, where your opponent wants you dead, the world wants both of your souls, and death means eons of suffering and anguish followed only by complete annihilation in the eternal void. What could that possibly be like?
In VG Exiles Episode 4, that question will be answered.
R1665
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HeartlessKarma
damn dude, that hard drive/car crash is a freakin' double wammy.
if you could, send C-rap my regards.
and your background info sounds really awesome. Im Stoked!
plus your half way done with the fight?
Geezus!
my hopes, Mr. Riggs, look at what you're doing to my hopes!
R1665
Your hopes? Sheeeee-iiiiit....
I've been working on VGE4 since between the times FAILtality and VGE3 were released and there's a lot more than just the fight going into this production. That's not even counting VGE3.5!
You've got no excuse for not beating me to the finish line on this one, man... GET ON IT!
R1665