Shovelware plus thirty second advertisement at the beginning plus ads at every win/loss screen equals one big fat zero for you.
Was the three cents you got from ad revenue worth it?
this game revenue purely from ads not sponsorship, can you at least courage developer work?
The piss-poor audio compression made the whole endeavor a complete waste of time. When your only real asset is sound, you want to make damn sure that sound is of the highest quality possible.
You used 1.8 out of a possible 10 MB. There was plenty of room there to up your sound quality. Instead, you compressed it such that there could not possibly be any practical use for it whatsoever. Why bother then?
+3 for having adequate coding knowledge to make a soundboard in the first place. Next time, do better than 16 kbps mp3 compression and you might not miss out on the other seven.
Sixth highest for now...
I got 1,841 with a Microsoft Mobile Mouse 3500. I shall enjoy my #6 placement for whatever fleeting moments I can.
Nice score man.
Fun, but found an error.
I cannot get past puzzle 22 because of a glitch. The ball hits the hole. the "plink" sound is heard, then the ball explodes against the globe. I can then fire no additional balls (although the "ball launch" sound still plays) and each press deducts another 50 points for every nonexistent ball that hasn't actually launched. I have no choice but to return to the menu and manually select the level again, which produces the same glitch. I have simultaneously passed and failed four times now and my patience wanes.
Anyway, good game until level 22.
Was the five cents you got out of ad revenue worth wrecking your otherwise well-constructed game? How many pennies does it take to make you believe that shoving ads in every five minutes will be a worthwhile venture?
This might get a couple thousand views before disappearing forever. On the high end, how much would you get? Two dollars? Three? Was it worth sacrificing your artistic credibility?
These are not rhetorical questions. I really want to know what is going through your mind on this.
This is EXTREMELY cool!
The visual presentation is most excellent as is the soundtrack. It combines good physics with the visceral joy of blowing stuff up.
I also like how the play field randomizes whenever you have to replay a level. It cuts down on the frustration factor when it all boils down to glorious randomness and the player realizes that they will eventually hit that "sweet spot".
Good times! 5/5 10/10
Mary Ann has good taste in guns!
Holy hell! It's fun even when I fail!
*Intentionally sets charges on red buildings*
I like how actual game mechanics are mostly preserved here. Unfortunately, I was never that great at SMW even when I wasn't working with a relatively unfamiliar control style. Not your fault, so no deductions there.
I'll have to take your word that the rest of the game was indeed awesome. I spent too much time dying and sucking in general to get that far.
I gotta admit, I didn't think that this would be much given the crappy standards of other dress-up "games".
I was wrong.
10/5 (and another 5 every day for quite some time.)
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