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R1665

79 Movie Reviews

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Alrighty, then. It's constructive criticism time.

Others have already mentioned the "way too fast choreo", so I won't bother with going into detail on it. What I will say is that it gets especially jarring when it is mixed with these long-ish scripted segments using official voice clips. It's really no different than stopping a fight to toss in a text box. Fast... slow... fast... slow... The pacing could be a lot better. Plus they don't seem to be adding anything plot-wise.

Also, you should make better use of your VCAM. 80% of the screen space is completely wasted during the fight. All the action on the bottom + big big empty space on the top = an unbalanced appearance.

Honestly, I was disappointed to see another cliffhanger. It wasn't because I have to wait for more action. It was because I was hoping the series would finally be put to bed. It greatly limits you and I know you can do much better. Shoto boringness notwithstanding, your usage of so many character lines as plot plus the staple of adding clips from the official source movies really handcuffs you. You're never going to surprise me with a plot based around that.

Still, a solid effort. However, you still have a lot of rough edges to smooth out.

R1665

MysticSkillz responds:

Thanks R1665, and the open space is a problem in my flash for some reason. When I zoom in to close it's starts lagging a lot. I guess it was due for so much was going on at once. I will do better in the Final Round.

A worthy continuation of the SHIFT series.

I do like how the antagonists were more of a challenge this time and not just cannon fodder. Good mook diversity. In my opinion, the only thing that really dinged it choreographically speaking was that the teleportation panels seemed too prominent and hid a lot of the close-range action.

All in all, solid work.

R1665

TechLeSSWaYz responds:

Thanks for that. It will help out on the next one! :)

How delightfully savage! I had seen you streaming the process for some of it, but most of that was all-new to me. Was Riesbyfe in there due to my mentioning her or did you already have her in mind for that?

*Prepares evil eye*

R1665

TechLeSSWaYz responds:

Savage...I like that. Thank you! lol
Riesbyfe was always planned. At first, I wasnt going to show her until Part 2. But I changed it at the last minute.. So fix that face, sir! LOL

Good fight. Very well done.

My only gripe is that that the fighters seem to "travel" too much. I'm all about fighters being able to "push" across a stage while performing attacks, but sometimes it seemed like a little too much here. I could understand that during the traffic segments and such, but when both are on solid ground, having them move the relative equivalent of sixty feet just looks weird to me.

All in all, though... It kicks ass and you should be proud.

R1665

MysticSkillz responds:

Thanks R1 that means alot to me coming from you. Who did you pick as a winner?

You've got the choreographic touch, but your greatest room for improvement lies on the technical side. There was no one crushing flaw, but you had several smaller elements that you should smooth out before your next project.

Sprite alignment is among the biggest of the small problems and it is one that can be fixed with relative ease. Pay attention to the feet moreso than the waist while aligning your sprites. Sprites exported from MUGEN characters are usually not properly aligned to begin with, so don't just import and center. You gotta fine-tune.

Also, a little proofreading wouldn't hurt. Lots of people are anal enough to ding you for spelling and grammar. You'll want to nip that one in the bud from now on.

All in all, a good first attempt. Time will tell just how good you can be...

R1665

JoeDragonn responds:

Thanks I will Improve,as you seen I didnt use the line tool u told me about to make sure the feet are line up and like the curve tool you use for VG exile Shadowlawless with the object Stryker through out to Bison (Baraka scene) to direct such things.

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