Very nice!
I do have a few critiques, though. Here are the mechanical ones:
It would greatly benefit you to study up on button usage and menu design. When you have fight segments separated by story, there needs to be some form of skipping mechanism. I'm not saying that your story isn't good, it's just that it can be tiresome to go through it multiple times when I have already seen it.
Also, I've said this before, but I'll restate it here: You REALLY need to acquire and learn how to use Photoshop or some other image editing program. Rather than having large arenas built out of large pieces of other arenas, you can learn how to rip images apart into smaller, more manageable bits and build arenas from the ground up that have a more even feel.
Lastly, you might want to proofread the text as there were quite a few spelling errors. While it isn't really a big deal for understanding the story, you always want to leave the viewer with as few places as possible for them to point their fingers and go, "Ha! There's a mistake!".
Now the stylistic critiques. These reflect only my personal opinions, so feel free to disregard them:
These fights didn't seem to have the same level of ferocity that was present in your earlier video. Part of that might be from the characters, themselves. While I am pleased to see less-commonly-used characters like Geese and Rugal, "big energy" boss-types are usually not as entertaining to watch. There is such a thing as being too powerful. IMO, the best fights are between characters with weaknesses and limitations that can be exploited by their opponents.
I do think highly of your decision to use Kung Lao. He is an excellent character who is underutilized in flash.
Lastly, I wonder how much you still have in the tank with Jago. I believe that one treads dangerous ground when one decides to use the same character in repeated fights. No one character can remain spontaneous and interesting indefinitely.
All in all, a good show.
4/5 8/10
R1665