View Profile R1665

35, Male

Kentucky, USA

Joined on 2/17/08

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R1665's News

Posted by R1665 - February 1st, 2011

First of all, the artwork on Ep.3 is still delayed. I'm sure that this surprises nobody. Let's all have our moment of rage and move on. It'll be done when it's done.


In other news, my upcoming Mortal Kombat FAILtality spoof is turning into quite the serious project. My earlier estimate of an end-of-January release date was a bit premature, but I don't see this project taking me much longer to complete. I have already animated scenes for eight characters, two of which have multiple "takes". There is over four minutes of content in the timeline already.

Yeah. That's right. I've done four minutes in five weeks. I wish my VGE series could go that fast...

Anyway, I always develop new animating tricks with every project and this comedy flash is no exception. VGE4 will certainly benefit from this spoof. I have gotten all warmed up again and I'll be back to kicking ass on the VG Exiles as soon as I get this one finished.

Now, I know that some of you are concerned about the whole comedy angle and would rather see some action. You may rest assured that this spoof has no shortage of action and violence. The interesting thing about comedy is that it sometimes turns out to be a lot more messy than action. For example, this flash features more blood and violence than anything else I have ever made.

I'm loving this and you will, too. Trust me.


I shall end this news post with a screen shot. I have taken this spoof opportunity to do some awesome things that I just don't have a spot for in the VG Exiles.


Say "hello" to Sonya's little friend!


I actually have some updates this time...

Posted by R1665 - January 1st, 2011


HOLY JUMPIN' HELL! I just randomly went to the Mortal Kombat collection for the first time in over a month and it's been UPDATED! Street Fighter Collection, too! Sweeeet, I'm in!

BIG THANKS to whoever did it!


2010 was a piss-poor year for my sprite animating. Almost half of it was eaten up by production delays and I would have been skunked entirely for the year had I not made that Easter Egg short. Obviously, I have much higher expectations for 2011.

For my first news post of the year, I bring both good and bad news. The bad news is that no real progress was made on my part on Episode 3 in the month of December. I'm still waiting on the artwork. Luckily, the holiday work crunch that had 3X seeing regular twelve-hour shifts is over and I can get back to pestering him for art very soon. That's the bad news.

The good news is I have taken on a new project and my animation itch is being scratched. After getting such overwhelmingly positive feedback with the Easter Egg, I started to look for other ways to get back into animating without having to commit to the lengthiness of Episode 4. That way presented itself about a week before Christmas.

You know what we haven't had in a while? ... a good select-your-character Mortal Kombat spoof!

Okay, I know what you're thinking, but bear with me. Although there are indeed numerous such flashes in the Mortal Kombat Collection already, all of them are grossly outdated both in humor and animation quality. That isn't really a dig on the artists as NG had a 5mb upload limit at the time, but it is nonetheless true.

Now, what would happen if a skilled sprite animator were to make such a video with some good ideas in this day and age? Well, something like this, maybe:

MK FAILtality part 1

That's right, people! I'm bringing the funny back to sprite parodies!

Unlike the VG Exiles, this project requires no artwork or voice talent. It's just me, flash, and whatever crazy ideas are bouncing around in my skull! This particular short went from an idea to being a fully produced section in TWO DAYS. I have since animated another two sections and I have solid ideas for several more. At the rate I'm going, it would be entirely possible to have a full-length completed flash by the end of January. Since I have no desire to flood the portal with individual sections of this project, I will instead wait until I have the finished product ready to go before I mass-release it. I'll keep this preview in my file dump for you loyal page-stalkers, but I would appreciate it if you would try to keep this fairly low-key for now.

I want everyone to understand that the VG Exiles series is still my number one priority. I had fallen into a cold spell due to the artwork delays, but this side project is warming me up big time. If nothing else, it will allow me to hit the ground running when I start doing the choreography for Episode 4.


2011 will be the year of the funny AND the fury! I've already given you the former, so now enjoy the latter!

/* */
(Although I'm not really big on anime, I'd be lying if I said that this wasn't a perfect fit given the song...)

Scum of the Earth!


Posted by R1665 - December 1st, 2010

As the title of this news post suggests, I have received some of the artwork from 3X. It's not nearly all of it, but it's a good start. He has been busting his ass to get this stuff processed for me and I am animating the stuff I am able to accordingly. While it is probably unrealistic at this point, I am going to cross my fingers and hope to have a finished product by New Years. Might not happen, but I'm gonna try.


I'd also like to bring up something that has been bugging me. Since I released the VGE3 Easter Egg, it has gotten over 1,900 views and currently carries a 4.31 score. I was honestly not expecting this.

The views are normal for a non-frontpaged flash, but 4.31? Seriously? This is grossly overrated.

I figure that it's probably a couple of people going to it every day and voting five, but I still find myself perplexed by the general response. You could say that it was kind of an experiment. I made that specifically to illicit a negative response from Akuma fanboys. In the month or so since I released that flash, not one single fanboy has shown up in defense of Akuma. Not one zero-bomb review. Not one butthurt private message. Not one single person bothered enough to voice protest against my clear hatred of Akuma. Not one. In fact, several people openly supported killing that poorly-designed prick.

Now, to a scientifically-minded guy like me, this is a very strange and unexpected result. 1,900 is a remarkably good test sample. Why is it that out of these 1,900 people, not one of them felt the need to defend this highly popular character?

I feel that the strongest explanation at this time is that Akuma's popularity doesn't even closely approach the hype. Is it possible that I've been fooled into believing that Akuma is popular based on his overexposure in the related media? Is it possible that the Akuma supporters I have met before were only operating under the same pretense and bandwagoning with a crowd that existed only in their assumptions?

I find all of this terribly interesting and I'd certainly like to hear what you guys have to say about it.


R1665: “Awkward.Well,
Also, here's something interesting I was led to the other day:

/* */

Posted by R1665 - August 1st, 2010

I do these monthly updates because I feel that it is important to let people know that I'm still here and still working. I also feel that it is important that I remain an active presence here. Far too many animators make far too few updates and leave far too many fans wondering just what the hell is going on.

The downside to all of that is that I must occasionally report that there have been no significant updates. The sprite work for EP. 3 is complete and I am still waiting on the artwork. 3XStudios has been recently dealing with some unfortunate events, all of which have caused understandable lateness. As I have already stated, it will be done when it is done. Rest assured. It WILL be done.

Since my hours at work have recently returned to normal, I often find myself with little to do in the evenings as I wait. Still, I find a few areas to remain productive. I have started building my library for Ep.4 already, albeit slowly. (I have a psychological aversion to starting a new flash project before the last one is complete.)

I have also recently been toying around with spritesheets (yeah, not MUGEN stuff...) for a possible future project. At this moment, it is still in the "theory" stage with those small spritesheet edits being the only actual work done. I have no idea on exactly when I'm going to be able to work it in, but the idea has been pecking sharply at the back of my brain for the last few weeks. I won't go into too many details on the project, but it will require a sizable leap onto a different branch on the sprite family tree. Unfamiliar territory.

I am also now counting the days until Wizard World Chicago. From August 19-22, I will be wandering around hundreds of booths devoted to all things comic book-related and geeky. I will be focusing this time on the artist section and would like to find artwork of some specific characters that would look nice framed on my wall. I went to the same convention back in 2005 and got a SPECTACULAR print of Gambit made and signed by Mark Wolfe. It now adorns the wall in my living room. I won't post a direct image of it, but I will give you a link to its general location on his site:

Mark Wolfe comic art


Anyway, I do regret that I will not be able to provide you people with the action that you crave just yet. For now, please accept this embedded YouTube video. It is a compilation of the best action scenes of the movie Equilibrium set to some kick-ass music:

/* */

Just keep patient, folks. Ep.3 is coming.


Posted by R1665 - June 29th, 2010

I've decided to do my monthly update a couple of days early for the benefit of those going to the Anime Expo. You guys can officially relax - the flash won't be released during that time.

The fact is that work is kicking both mine and 3XStudio's asses. "Peak" seasons suck. If the sprite work weren't already completed, I'd definitely be behind by now. My particular problem is that my new temporary hours cut into the time I would normally use for flashing. 3X's problem is a crapload of overtime hours that cut into, well, everything. Anyway, delays are nothing new to the VG Exiles series. We went through this with Ep.2 and we'll make it through Ep.3 just fine, albeit a little later than expected.

That said, I'm not going to promise a release time frame. It'll be done when it's done. You can rest assured that I will be fighting to get it done as soon as possible, but I won't be making any timetables.


Next item:

If any of you are thinking about going to the Chicago Wizard World (where I will be wandering aimlessly for four days), tickets are still available:

http://www.wizardworld.com/home-ch.htm l

This could be your chance to meet the real me and watch as all of your unrealistic expectations crash and burn like a $1200 RC airplane in the hands of a three-year-old with ADD! Okay, that may be a bit of a stretch, but the basic principles apply.

August 19-22nd. I would highly recommend it if you are a comic geek who missed out on the San Diego Comic con. Plus, William Shatner and Patrick Stewart will be there. EPIC WIN!!!


Okay, last item on the agenda:

I have been debating doing something that I had earlier resolved not to do. Every time I seem to convince myself not to do it, I find myself pondering the question again a few days later. So, I shall fish for input.

"MK vs. SF" - Should I put the tag-line on this flash?

I am heavily weighing the pros and cons and cannot seem to come to a permanent decision. On the one hand, it is indeed a battle between MK and SF. The tag line will most definitely add views. Also, it's not like ANYBODY ELSE is friggin' using it anymore. I stole Proxicide's car; might as well drive it, eh?

On the other hand, Ep. 2 proved that I don't need the tag line to succeed. I don't need to skim off of Proxicide's popularity anymore. My series stands on its own. Ep.3 is also going to be the last episode for a long while that will officially be "MK vs. SF". Why change the new format just to accommodate something temporary?

Like I said, I am heavily leaning toward leaving "MK vs. SF" off as I had originally resolved to do. Still, that nagging little question keeps popping up in my head no matter how many times I think I have the issue decided. That said, I would appreciate your input.

What say ye, loyal news post visitors?


Now, just because I can, I present the following video. "Warriors" by RAUNCHY.

/* */
This was going to be the credits music for Ep. 3, but the file size grew to an unacceptable level. I'll probably still have to ask Tom Fulp for another file size extension for Ep.3 anyway, but I'm not going to put more space-destroying stuff in the flash just because I can.


Posted by R1665 - April 3rd, 2010

I've been looking forward to delivering this month's update for the last two weeks. I am pleased to announce that the fight portion of VG EXILES Ep. 3 is now complete! Yeah, that's right! The fight's done!

The month of March, by a very wide margin, has been the most productive month I've had since starting Episode 3. Not only did I finish the fight, but I've also completed the vast majority of the menu system in the last couple of days. I've got my voice actors all lined out and I'll be ready to work on the art scenes as soon as I get the material. I estimate that there will be at least another month in production, but the end is in sight.


Honestly, this upcoming fight is going to be a true milestone for me. I've mentioned this before, but this particular match-up has been on my to-do list for YEARS. It was the first fight I thought of doing the first time I saw MK vs. SF 2 and learned that such videos were possible. That was long before I knew even the first thing about flash. In a very real sense, my entire animating career has led up to this fight. It's the entire reason that I decided to get into flash in the first place. "R1665" exists today because of this upcoming match-up. That's fucking heavy...

Really, this post isn't so much about what you will see in VG EXILES Ep.3. It's what you WON'T see that will help set this fight apart. For example, you WILL NOT see a screw job ending. That's right! Mortal Kombat and Street Fighter will finally throw down the way they always should have!

Yup. NO SCREW JOB. That means no last-second life-saving interference by another character. That means no characters getting their second wind on the brink of defeat and turning the tables. Nobody will be pulling a last-second victory move out of their ass. Also (to pick on myself a bit), there will be no moral dilemma standing between these fighters and no innocents needing protection. No speeches, no bullshit, and NO MERCY. The winner stands triumphant and the loser lies dead in a pool of their own blood.

How's THAT for a deviation from the norm, Newgrounds?


As you can see from the screen shot below, I have given my menu system a significant graphics upgrade. I guess the big question now is, "who's gonna appear in this screen?". I'm afraid that question will only be answered upon release.

Also, yes, this image is indeed sort of a bullshit way to fulfill my front page post policy. You'll get over it.



Posted by R1665 - March 1st, 2010

Over the last month, progress on VG Exiles Episode 3 has been slower than expected, but still visible. At this moment, I would estimate that the fight portion of this video is now less than a minute away from being finished. I'll probably add another 20-30 seconds or so to my original fight length.

Honestly, most of the progress made over the month of February has been done over the past week. I've kinda gone on an animating binge and I plan to roll it over into March. I'm actually hoping to have the fight done by the end of the month because it seems to be taking too long to finish compared to the previous installments. Self-imposed time constraints. I don't want to get to the point where it takes me a year to make one of these videos. Still, even if I do finish this fight by the end of March, I will still have to do all of the story stuff, menus, credits, and whatnot. I'll probably have to wait a little while on the voices and art, too. It's unavoidable.

Regardless, you can rest assured that SOME progress is being made.


After my last news post, I mentioned the possibility of adding a screen shot to my March update. Submitted below for your viewing pleasure is the aforementioned image. As you can see, Scorpion will be making a cameo appearance In VG EXILES EP.3! In this screen, he is wondering exactly what this strange shadow is that seems to have engulfed him...

On a completely, absolutely, 100% unrelated note, I now believe that this fight will go down as the bloodiest, deadliest, and most violent sprite fight in the history of flash animation. If you thought Episode 2 was hardcore, just wait until you see this beast.


Almost done...

Posted by R1665 - January 1st, 2010

I was hoping to have three minutes worth of fight done on Episode 3 by the end of 2009, but I must report that I am about fifteen seconds short of that goal. However, progress is being made. It's just being made a little slower than expected. It's probably not going to improve much over the next few weeks, either. The reason for this is that a very recent series of events have made matters a bit complicated.

A few days ago, my external HDD backup died. Pretty much my entire sound effects and mugen character archive went down with the ship. After being initially pissed, I realized that I had not lost anything that wasn't fairly easy to replace. (I was looking for a reason to clean out and streamline my computer...) Anyway, it had seemed that my normal technique of taking visual effects out of mugen characters had been dealt a serious blow. I had just reached a point in the fight that could have used some advanced smoke effects and now my ability to get them had been compromised.

Facing this, I found myself pondering the following: "Why should I rely on the limited effects placed within mugen characters? Why not make my own?"

To that end, I have procured Adobe After Effects and the literature I need to teach it to myself are now on their way to me via the wonder of eBay. For those who aren't aware of this resource, it was primarily responsible for the visual upgrade between Proxicide's second and third MK vs. SF. Now I have it. Uh-oh.......

The simple fact of the matter is that I have hit a plateau. The graphic quality of Episode 2 is about as advanced as I can get at this time. Looking at my Episode 3 tests, I realize that while I can make my current graphics more complex, I cannot improve them as a whole. Given the advantage it has provided to other animators, I have every reason to believe that After Effects can provide me with the same boost.

I can already feel some of you wringing your hands with a mixture of anticipation and dread. Some of you may be thinking, "OH NOES! R1 is going to get wrapped up in the graphics aspect and lose his cutting edge! He just might abandon spriting altogether and disappear into the wastelands of the internet like at least one other famous former sprite animator we could name!"

Let me reassure you. It is my belief that updated graphics should be for the benefit of the action, not the other way around. I also have no desire to make my fights "pretty". Anyone who follows sprite fighting knows exactly what I am talking about here. I don't do "pretty". I don't do "uplifting". I do "bloody", "brutal", "dark", and "gritty". Any graphic enhancements I add to the series will be to that end. You may also rest assured that the day I quit sprites will be the day I quit flash altogether.


Anyway, being the raging autodidact that I am, I have decided to suspend production of VG EXILES EPISODE 3 for a few weeks until I can properly use After Effects and evaluate it's potential usefulness for the series. This short break will also allow me to get some writing done for the story segments. It will also give 3XStudios more time to work on the necessary artwork. I've been very negligent in providing him with my artwork needs, so he will be under even more pressure to get it done than he did for the previous episode. That said, any delays in artwork are definitely going to be my fault here.

I should also mention that I later realized that most of my lost data had been backed up on various thumb drives, so the data loss from my hard drive crash was much less serious than I had previously thought. Had I not taken the time to back up my more useful resources, I would have spent quite a bit of time replacing my lost archives. Had it been my main hard drive that failed, I could have lost six months of utterly irreplaceable flash work. That kind of setback would probably end my career as an animator.

Luckily, it is my policy to make LOTS of backups just for this reason. Take my example as a very important lesson:

A catastrophic hard drive crash can occur at any time and with little to no warning. A night spent backing up your files is a small price to pay to avoid the soul-crushing hellish nightmare that is irreplaceable data loss. I dodged a bullet because I follow this method and take no chances with my flash work. Make sure you do, too.

This public service announcement has been brought to you by:


Posted by R1665 - December 2nd, 2009

Among my strongest character flaws is a tendency towards wrath.  I'm the guy who will happily burn down an entire village just to get back at one douche living in it.  Looking back on these last four years, I wish I were enlightened enough to walk away.  I wish I were zen enough to view it as a learning experience and move on.  That's definitely something I need to work on.

For now, however, I'll just have to settle for smashing CE-Rap in the nuts with a sledgehammer.  Here we go.

- - - - -

Way back in the olden days on 2011, I was stuck in a very troublesome predicament.  I had just parted ways (amicably) with 3XStudios, the man behind the artwork of VG Exiles 1 and 2.  We had both agreed that the professional separation was for the best, but I still had no artist.  I still had no way to bring a non-sprite detailed story into a sprite movie.  I couldn't draw worth a crap and was left with an unfinished VG Exiles 3.

Then, CE-Rap came along.  We hammered out VGE3 and formed a strong professional relationship.  Well, as professional as it gets for hobby work.

...and looking back on it, it didn't take long for things to start sliding downhill.  Because artwork was such a time-consuming and difficult thing to do for free (the series made absolutely no money and I'm poor), I was very receptive to any ideas he would bring to the table.  If he wanted to put something in, he pretty much got it every time.  My reasoning was that it's entirely too much work to heap on somebody without giving them some creative control.

Unfortunately, he started abusing that control.

It started as minor changes - stuff that hadn't been scripted and finished already on VGE3.  A change in attitude here, a planned character use there.  When he discovered that I never actually had a plan for the series but rather made it all up as I went along, he wasted no time writing out an entire series plotline.  It was this giant, convoluted "lore-heavy" saga that extended from ten years before the current team to however the fuck long it would end up being in the end.  He kept established canon in mind as much as he could, but he wrote a hundred times what could ever be displayed in the video format.

Eventually, the plot changed so much that it became necessary to scrap the entire series and start over.  I resisted at first, but once again cowed to the dozens of seemingly rational arguments he had in favor of that action.

You see, Rap was a manipulator.  He was a silver-tongued bullshitter who knew how to talk his way in and out of any situation with lawyerly precision.  He saw (and even described) himself as a super quick-witted guy who was always forty steps ahead of whoever he was working with.  He was above.  He was advanced.  He always felt that other people were too slow for him and he eventually realized the problem was that he was so fucking brilliant that "normal" people couldn't keep up.  He was always the smartest motherfucker in the room and could make no mistakes.  He could work out all the possible future consequences of an action, and therefore always knew the best route.  Not just "knew", KNEW.  Uppercase.  He was the professional.  He was the head-down-eyes-forward-self-driven-uber-rhino-badass and he KNEW WHAT THE FUCK WAS UP.  He was FOR REAL.  He was UP FRONT.  He DOES NOT BULLSHIT.  (...and his real name is "Carl", not "Carlito" as he claims.  Because obviously the first personal detail you're going to learn about him is complete and utter bullshit.)

Now, you take a guy like that who lives up his own asshole and partner him with somebody like me.

I've been told that I write with an air of "authority".  It creates the impression that I'm more knowledgeable, assertive, and confident than I really am.  People who know me IRL know that's not the case at all.  I'm insecure as fuck.  I constantly second-guess myself.  I look for flaws in my own reasoning and I am acccommodating to a well-reasoned counter-position.  I value being wrong.  I value being mistaken.  This makes me vulnerable to bullshitters and manipulators.  I've been taken advantage of a few times because of it.

...and THAT'S where I've been for the last few years - in CE-Rap's World of Bullshit.

The original Exiles canon was the first to go.  It had to be rebooted to meet Rap's new story.  We worked through a good 75% of the fight scene for a brand-new VG Exiles Episode 0. (or rather "1" this time.)  We swapped Ken out for a souped-up version of Vice from KOF.  We changed the setting.  We changed the setup and the story.  We did custom spriting.  Everything was looking good.

Then Hurricane Sandy happened and Rap disappeared.  While he was gone, I created FAILtality 2 and stuck his name on it.  I organized the Random Select Collab with other fine animators.  I started up new solo projects knowing that everything would have to go on the back burner when he returned.

...and go on the back burner they did.

It wasn't long after Rap's return that we got back to work.  He was a big Captain America fan and had to make himself part of the Random Select Collab after learning that I had drawn Cap and the Hulk.  We spent a few months putting that together before stopping at around 75%.  (Never to be completed...)

You see, Rap now had a slick new plan - making money.  Advertising.  Sponsorships.  Partnerships.  YouTube revenue.  Making a living off this, son!  Doing this for money!  (Some of you might be seeing the flaws in this already and you are 100% fucking right.  More on that later.)

Nooooowwwwww, The VG Exiles reboot was no longer good enough.  The Exiles is copyrighted by Marvel.  The sprites, sounds, and music we use are also third-party owned.  If we were going to monitize this, we had to eliminate all of the copyrighted material.  It had to be "our" series.  So we could sell the fuck out of it.


Xeus was a once-again rewritten version of the VG Exiles with all-new content.  It was still based on video game characters, but those featured were amalgamations of already existing ones.  Take Jon Talbain, mix him up with some Ifrit from Final Fantasy, some whatever the fuck from Skyrim, give him fire powers, and call him SOVENSBANE.  Take Stryker, mix him up with some Solid Snake, some Stargate, make him a couple of decades older, and call him JACKSON.

That kind of shit.

Needless to say, this turned a relatively simple flash series into a nightmarish clusterfuck requiring custom EVERYTHING and the next two decades to produce.  That would take money.  Lots of money.

Fortunately, we had a mutual contact in California.  This guy had gotten into the toy business and was doing pretty well for himself.  You know, the kind of business that Rap could latch onto like a leech and suck dry for support money while we went around selling our Xeus humunculus to any internet group who would show it and pay us.

He wanted us to move out there and get started CREATING THE FUTURE.  By this time, he had me hook, line, and sinker.  Full assortment of stars in my eyes.  I was ready to commit to the great California Quest!

...buuuuuuuuut he wasn't.  He was still neck-deep in shit from Hurricane Sandy.  I was eight hundred miles away in Kentucky.  What could I possibly do?

Well, I could rent a large SUV, drive all the way to New York, pick up him and his stuff, drive everything back to Kentucky, and let him move in with me.  ...and that's exactly what I fucking did.  Because I'm an idiot.

August - December 2014.

Rent free.  Utility free.  I'm buying his groceries.  I'm buying his metric ton of cleaning supplies.  I've given him a cell phone and now I'm paying to put minutes on the thing.  I upgrade my cable internet to the best possible speed so he can stream hi-def videos while he does whatever the fuck he does all day instead of watching DVD's like a more considerate person might.  I'm paying extra for his subsequent data overages.  I'm working in a warehouse.  So... needless to say...  I'm going broke.  He's not paying for shit.  He deeply regrets not paying for shit.  Wait, scratch that.  He deeply regrets that I CAN'T HAVE A PAYMENT AT THE MOMENT.  Not that he can't pay.  There's a difference.  The former is a "gift" he can't give, but shouldn't be expected to.  The latter is his failing and fuck knows he's not gonna word it like that.  Because lawyer.

By that time, Xeus had been put on the back burner as well.  Mortal Kombat X was due to drop in April, so we had to drop everything and do FAILtality 3.  With FAILtality being easily the most successful thing I had ever done, Rap felt that releasing one on the heels of MKX would propel us forward and get the ball rolling for the California move.  That's right.  His plan was literally




I mean, how the fuck else were we going to get out to the west coast?  Rap certainly hadn't shown any ability or desire to carry his own weight, so where was this miraculous windfall of money coming from?  We didn't know, but Rap ASSURED me that it would all work out.  All we had to do was take this extremely complicated set of FAIL scripts we had written and cram eight months of work into an impossible five.  ...and when I say "impossible", I mean literally fucking impossible.  I did the math.  He gave no fucks.  We just had to make the attempt - even if it meant working for five solid months with no real breaks and 1.5 hours of sleep a night.  Unpaid.

So there I am - slowly losing my bank account.  Working a production schedule in which he gets to tell me when to work on flash and when to go to bed between my normal work shifts (which are paying all the fucking bills).  I have a manipulative, egocentric, (and I suspect sociopathic) prick setting the rules in MY FUCKING HOME.  All in the name of "brotherhood".  Rap was the BOSS.  He had made himself so.  (Hell, no sooner had we decided on the name Rhino Rex Studios that he appointed himself as the CEO of the "company".)

By this time, I had lost complete control of absolutely everything.  In my desire to make him feel welcome both in my flash projects and in my home, I had surrendered the captain's chair.  My desire to give him creative control for his hard work was not reciprocated.  If I didn't like an idea, I was "not seeing the bigger picture" or "not imaginative enough" or "not really committed".  If I wanted "my" idea done, I had to argue against his counter-idea that he had already built a giant tapestry of support for and could argue with his usual manipulative lawyer bullshit.

By the time Christmas rolled around, I was done.  I was out.  I officially walked away.

...and he stayed.

For the NEXT SEVEN MONTHS he continued living rent-free in my home.  I didn't have the heart to kick him out.  By his own statements, doing so would result in him going back to a Hurricane Sandy relief shelter and living in squalor.

...and still he remained controlling and manipulative.  He ruled the roost.  I continued going broke.  I eventually had to stop buying his food because I couldn't afford it.  I couldn't afford decent food for myself, either (the positive upshot of this was that I turned it into a weight loss game and dropped fifty pounds).

I went through multiple mental and emotional breakdowns.  I would have these moments of lucidity and fire off an angry email, but I was always willing to be walked back into the fog by his silver-tongued lawyer bullshit.  Our personal relationship rapidly deteriorated.  We eventually reached a point where we couldn't even interact (except for that one time where he blew up his own fucking computer and spent three hours dressing me down for it).

The end finally came one night when he knocked on my bedroom door and asked me to clean the kitchen.  I flatly refused.  An argument began.  It escalated.  I went to shut the door between us and he shoved his way in.  At this point I'm just repeatedly telling him to get the fuck out of my room.  Then he puts his hands on me.  That kind of "arm touching yeah-whatever-dude" male dominance bullshit.  I shove him.  He comes back and now we're nose-to-nose UFC style about to come to blows.  I tell him to take his swing.  All the reason I need to throw his ass out of my home.  After many more angry words he finally walks out, determined to use whatever legal recourse he can get to remain in my home, including paying part of my rent so he becomes a "tenant" and must be formally evicted.

Thankfully for me, my landlord and her husband live one floor beneath me and heard everything.

The next morning, I'm looking into eviction possibilities and Rap comes at me with the whole "we BOTH went too far" line of bullshit.  If ever there was a time for him to stand up and admit he was wrong about something important, that was it.  And he failed.

As it turns out, you don't have to actually strike somebody to be charged with assault.  Him pushing his way into my room was assault.  Him putting his hands on me was assault.  His nose-to-nose escalation was assault.  He did it and I had witnesses.

Interesting tidbit - when you give somebody the option of GTFO or go to jail, people tend to GTFO.

Now, he's gone.  His shit is gone.  My home is mine.  My future is mine.  ...and if there's anything in this universe resembling cosmic justice, CE-Rap will spend the next twenty years chewing a tunnel through the base of Shit Mountain.

- - - - -

That grand finale happened back in July and I've been struggling to get back on my feet ever since.  I'm fighting like hell to come back to flash, as it was pretty much the only thing I ever did that amounted to anything.  I've decided that I'm not going to let this mooching fuckhole ruin the only good thing I ever did.  That said, I am un-cancelling the VG Exiles.  It will return.  Just not in the same form it would have taken with Rap and most definitely not soon.  I need to perfect the art of sprite-based storytelling and be able to do the entire thing on my own if need be.

To that end, I am going to finish some older back-burnered projects while getting started on my brand new series.  It will be hugely story-driven and will help me build the skills I need to bring back the VG Exiles on my own.

I'm a brand new man, now.  I'm the Captain.  Time to take back my ship.


(This is, of course, the abridged version.  There is a LOT more.  Some of it WAY worse. I will answer any questions that I feel I am able.  I will also post a link to this journal in every future journal I do until I get tired of trashing CE-Rap's already beshitted reputation.  Why?  because fuck you, Carl.  That's why.)

Posted by R1665 - November 3rd, 2009

As I said in my last post, September was a very productive month for my latest flash. October? Not so much.

I've only added about ten seconds to my overall length. In my defense, those few seconds included the building of the most intricate arena I have ever made. I am also working on some of the most complicated choreographic sequences I have ever done. So there.

Even though October wasn't my best animating month in a while due in part to some gaming distractions (DAMN YOU, GAY TONY AND XBOX LIVE!!!!), November will definitely be a better month for animating. Why? Because it's NaNoWriMo time again!

Those of you who have been following my news posts for a while may remember this event being mentioned before. "NaNoWriMo" is shorthand for "National Novel Writing Month". It is a an event in November in which participants are encouraged to write a 50,000-word novel in one month. I learned about it a few years ago from a writer friend of mine who takes part in the annual exercise. I've never actually taken part in order to write a novel, but I have used it in recent years as kind of an artificial motivator for getting other kinds of work done (namely movie scripts and flashing).

I'm very interested in getting this video done, but some good artificial motivation on top of that doesn't hurt.

If any of you are interested in checking out what it's all about or taking part, you can visit the main site at the official NaNoWriMo site!


Now, on to new details of the flash.

One of the things that I have greatly increased in this flash is BODY COUNT. If you thought I left a lot of corpses lying around in Episode 2, then rest assured that you haven't seen anything yet. Of course, when you're dealing with two of the most ridiculously dangerous characters in the MK and SF lineups, the bodies will pile up.

That's not to say that these characters are homicidal maniacs like Gambit was. Quite the opposite, actually. They are driven by neither rage nor insanity. They are a couple of highly-experienced, professional killers. Definitely NOT the kind of people you want to screw with, as SEVERAL assailants are now realizing. Suffice it to say, they won't be remembered for their intelligence.

Now I gotta figure out how much of the arena I can realistically cover with blood...


(Awwwww... why the hell not? ARENA SHOT!)

NaNoWriMo again...